Tools

Tools

How the Rehaunted detective tools work — UV flashlight, camera, magnifier, walkie-talkie and evidence board — and when to switch between them.

5
Total Tools
UV light, camera, magnifier
Sensing Tools
Walkie-talkie, evidence board
Reasoning Tools

Introduction

Five tools carry the whole investigation: the UV flashlight, the camera, the magnifier, the walkie-talkie and the evidence board. None of them is optional and none of them is cosmetic. Each answers a different question about the same object, which is why a room you have already searched can still hold something after you switch tools. This section explains what each tool actually reveals, the situations where switching is mandatory rather than helpful, and the misreadings that make a clue look like nothing. If evidence collection feels unproductive, the problem is almost always tool choice rather than the room itself, so it is worth reworking a space with all three detection tools before deciding it is finished.

Detective Toolkit

ToolAnswersCommon mistake
UV flashlightWhere residue and marks are hidden in plain sightSweeping from across the room, where nothing resolves
CameraWhat a finding looked like when you found itLeaving a discovery unphotographed and unable to compare it later
MagnifierWhat small text and fine detail actually sayJudging a print or a label by eye and moving on
Walkie-talkieContext, and the choices that reframe the caseSkipping a check-in to keep searching the room
Evidence boardWhich findings support which conclusionTreating it as decoration instead of the game's real puzzle interface

Tool Breakdown

S

UV flashlight

The tool that changes what a room actually contains.

RevealsResidue and marks that are completely invisible in normal light, including traces on walls, fabric and objects you have already handled.
Use itSweep slowly and at close range across surfaces, not from the doorway, because UV detail does not carry across a room.
S

Camera

Turns a moment of discovery into something you can compare later.

RevealsNothing on its own; it records what the other tools have already exposed so you can revisit the detail without returning.
Use itPhotograph anything you might need to weigh against a second finding, especially before leaving an area or advancing the story.
A

Magnifier

The difference between seeing a mark and actually reading it.

RevealsFine text, small markings and comparison details that blur at normal viewing distance or in the low light of the house.
Use itUse it on documents, labels and prints; anything set in small type is written for this tool rather than for your eyes.
S

Walkie-talkie

Your link to the second detective, and to the case's framing.

RevealsContext and dialogue branches that expand the story and challenge assumptions you have already committed to during the investigation.
Use itAnswer every check-in when it calls; treating radio traffic as optional narrows how the case can ultimately be read. Keep the channel open for the whole run.
S

Evidence board

Where findings stop being notes and become an argument.

RevealsWhich pieces of evidence support, duplicate or contradict each other across the whole investigation rather than in isolation.
Use itUpdate it before any story beat that locks a conclusion, and use it to resolve contradictions when you are stuck. It is a working theory, not a trophy case.

Core Mechanics

Tools divide into two groups by purpose. The first three are sensing tools: the UV flashlight reveals residue invisible in normal light, the magnifier resolves detail too small for the naked eye, and the camera converts what you have seen into a record you can compare later. The last two are reasoning tools: the walkie-talkie carries your dialogue with the second detective and opens choices that reframe the case, and the evidence board is where findings stop being a list and start being an argument. The loop only works if you move between the groups, because sensing without logging produces observations that the game cannot read.

Advantages

The toolset is small enough to learn completely in the first hour, which is a genuine strength in a two to three hour game. There is no upgrade tree and no inventory management to distract from the investigation, so mastery means understanding five behaviours rather than juggling menus. It also means the game can be fair: when a finding is hidden, it is hidden behind a tool you already have rather than behind progress you have not earned. Players who internalise when to switch tend to describe the investigation as generous, while players who never switch describe it as obscure, and the difference is entirely in how the tools are used.

Challenges

The failure modes are quiet rather than punishing. A UV trace that you sweep too fast simply does not appear, and nothing tells you that you missed it. A fingerprint you look at without the magnifier reads as a smudge. A photograph you never take leaves you unable to compare one finding against another later. The walkie-talkie has the same property from the other direction: skipping a radio check-in feels efficient in the moment, but it narrows the dialogue branches the case is built on. Because none of these mistakes produce an error message, the only reliable defence is a fixed order of operations for every room.

Frequently Asked Questions

When should I use the UV flashlight in Rehaunted?+
Use it on any surface where something could have been left behind: walls, fabric, fixtures and objects you have already looked at in normal light. The important technique is range. UV detail does not resolve from across a room, so sweep slowly with the beam close to the surface rather than panning the whole wall from the doorway. If a room seems to hold nothing, re-sweep it this way before concluding it is empty, because a fast sweep can make a marked surface read as completely clean.
What is the evidence board for in Rehaunted?+
The evidence board is the game's real puzzle interface. It is where individual findings stop being a list and start being an argument, because connecting evidence is what produces a conclusion rather than a pile of facts. The board also gates what the finale will offer you: conclusions without supporting evidence are not available. Practically, that means you should update it as you go rather than at the end, and treat unresolved contradictions on it as a to-do list for the rooms you have not finished searching.
Do the detective tools run out or need upgrading in Rehaunted?+
No. There is no upgrade tree, no battery management and no tool progression to plan around, which is one reason the game fits into two to three hours. Every tool you need is available, and the challenge comes from knowing when switching is mandatory rather than from acquiring anything. The practical consequence is that a stalled investigation is never a resource problem: it is almost always a tool you have not applied to the object in front of you.

Quick Tips

💡

Switch tools on the same object before deciding it holds nothing. A surface can be clean in normal light, marked under the UV flashlight, and readable only through the magnifier, so one pass with one tool is not a search. Two tools on one object is the minimum, not thoroughness.

💡

Photograph before you leave an area. The camera does not reveal anything on its own, but it is what lets you weigh a finding against something you discover ten minutes later, and unphotographed evidence is hard to compare accurately from memory. Treat the camera as your short-term record of the room.

💡

Update the evidence board as you go rather than at the finale. Board state is what the game consults when deciding which conclusions to offer, so unresolved contradictions sitting on it are effectively a list of rooms that still need work. A tidy board is also the fastest way to see what you are missing.

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