Rehaunted is a first-person psychological detective horror game where you play detective Connor Raines investigating a single house, and a single playthrough is rarely enough to land every flag. The Rehaunted completionist guide below maps every achievement, every chapter choice, and every hidden collectible so a fresh save can hit 100% in two carefully staged runs.
Pushing for full completion matters here because the house hides multiple endings, a handful of unlisted flags, and a few missable evidence chains that quietly delete whole trophy groups. With a clear Rehaunted completion guide in hand, you can route the investigation around the dangers instead of restarting on the fly. The official Rehaunted global achievement stats page confirms the achievement list, the tools at your disposal (UV flashlight, magnifier, camera, walkie-talkie, evidence board), and the single-house structure that defines how a completionist run should be planned.
How the Rehaunted Trophy System Fits Together
Before plotting a route, it helps to know what the achievement system actually tracks. Rehaunted ships with a mixed set of trophies: chapter-completion flags, evidence milestones, ending triggers, and a small group of Rehaunted hidden achievements that only fire when the investigation hits obscure conditions. Because the house is a closed space, most flags are chapter-anchored, which means a flag in Chapter 3 cannot be retroactively unlocked from Chapter 5.
Grouping Rehaunted Trophies by Type
| Category | Approximate Count | Where They Trigger | Completionist Risk |
|---|---|---|---|
| Chapter completion | ~5–6 | End of each chapter | Low (linear) |
| Evidence milestones | ~8–10 | UV/camera/magnifier finds | Medium (scan every room) |
| Ending flags | ~3–4 | Final chapter choices | High (mutually exclusive) |
| Rehaunted secret achievements | ~4–5 | Hidden events, alt-paths | Very high (missable) |
| Tool mastery | ~3–4 | Sustained use of a single tool | Low (passive) |
Because Rehaunted's ~3–4 ending flags branch off from a single Final Chapter decision point, only one conclusion can fire per save file; meanwhile, the ~4–5 secret achievements are gated to hidden dialogue triggers and alt-path rooms that vanish after certain flag combinations, so any Rehaunted full achievement walkthrough that tries to sequence both into one playthrough will silently skip at least one trophy. The practical approach is a minimum two-save split: a first run dedicated to the secret achievements (Rehaunted missable achievements) before locking an ending, then a second run to collect the remaining ending flags and mop up the linear chapter completion and tool mastery sets.
Why Missable Flags Exist
Rehaunted uses a chapter-flag system. The walkie-talkie, the evidence board, and even Connor Raines' dialogue branches are stateful: once you leave a room, a few props stop reloading, and the script moves on. Community reports on the Rehaunted Steam community hub describe players losing flags simply because they scanned a room with the wrong tool first, or because they left the upstairs hallway before the script could trigger a dialogue.
Planning a Two-Run Completion Route
Most completionists settle on two saves: a flags run that prioritizes endings, optional dialogues, and Rehaunted secret achievements, and a scan run that covers every UV mark, photo, and magnifier find. Some hardcore players add a third save for tool-mastery flags, but two runs is the realistic floor for a 100% Rehaunted achievement walkthrough.
Run 1 — Flags and Endings (5–6 hours)
| Priority | Action | Achievement Impact |
|---|---|---|
| 1 | Pick every optional dialogue in Chapter 1 | Chapter + dialogue flags |
| 2 | Photograph all clue walls | Evidence milestone flags |
| 3 | Choose the "Investigate upstairs" branch in Ch.2 | Sets up one ending path |
| 4 | Save before final chapter | Allows ending reset without replaying Ch.1–4 |
| 5 | Pick Ending A, then reload | Locks Ending A achievements |
| 6 | Pick Ending B on reload | Locks Ending B achievements |
Run 2 — Missables and Hidden Collectibles (4–5 hours)
| Priority | Action | Achievement Impact |
|---|---|---|
| 1 | UV-scan every wall in the basement | Rehaunted hidden achievements (UV-only) |
| 2 | Use magnifier on every drawer | Hidden dialogue cues |
| 3 | Photograph the second-floor painting BEFORE the jump-scare | Time-gated evidence flag |
| 4 | Walkie-talkie the partner at every scripted beat | Tool-mastery flag |
| 5 | Pick Ending C path | Final ending + alt-credits flag |
Pairing the UV-scan basement sweep with the Ending C run handles roughly 95% of the Rehaunted achievement list, including all hidden achievements tied to magnifier dialogue cues, the second-floor painting evidence flag, and the walkie-talkie tool-mastery trophy. The remaining stragglers are chapter-completion flags that typically unlock on their own once the Ending C credits roll, but if the Rehaunted secret achievements counter still shows gaps after the credits, a quick third sweep of any un-UV-scanned basement walls or missed jump-scare photograph prompts will mop them up in under 30 minutes.
Chapter-by-Chapter Completion Route
Below is the per-chapter spine of a Rehaunted achievement walkthrough, focused on the highest-risk flags. Each chapter is short — the whole game fits in a single house — but the density of optional interactions is what makes a Rehaunted completion guide necessary.
Chapter 1 — The Opening Crime Scene
| Step | Action | Flag Risk |
|---|---|---|
| 1 | Enter the house; pick the longer intro dialogue | Locks the "Investigator" flag |
| 2 | UV-scan the entryway wallpaper | First evidence milestone |
| 3 | Photograph the front-room mirror | Often missed on blind runs |
| 4 | Use walkie-talkie once before leaving the room | Tool-mastery starter flag |
The biggest missable in Chapter 1 is the mirror photo. Players who rush into the hallway without raising the camera lose this flag permanently, because the mirror prop is replaced after Connor Raines walks past it. Cross-reference this with the broader Rehaunted personal belongings map to see which rooms carry one-shot props.
Chapter 2 — The Hallway Branch
Chapter 2 is where the route forks. Players must choose between investigating upstairs first or the basement first, and that choice locks or unlocks at least two Rehaunted hidden achievements. Players in the Rehaunted achievement roadmap thread on community forums recommend basement-first on the flags run, because the basement UV chain feeds into an alt-ending trigger that is otherwise hard to set up later.
| Choice | Short-Term Effect | Long-Term Flag |
|---|---|---|
| Upstairs first | Unlocks the attic dialogue | "Attic Witness" flag |
| Basement first | Reveals UV chain ending | "Hidden Layer" alt-ending flag |
Chapter 3 — Board Connections and Contradictions
Chapter 3 is the densest scan section. The evidence board finally activates, and Connor's partner pushes for a theory commit. The Rehaunted missable achievements here mostly come from committing the board too early or too late. Wait until at least 5 evidence items are pinned before committing, otherwise the partner's "Skeptic" dialogue fails to fire and a related flag stays locked.
Chapter 4 — The Narrowing
Chapter 4 is short, linear, and mostly free of missables, but it carries one specific Rehaunted secret achievement tied to the nursery door interaction. Open the door slowly (hold the interact key for at least 2 seconds) to trigger the secret; tap-to-open skips it.
Chapter 5 — Branch Choices and Last Unlocks
The final chapter is where all three endings collapse into the same handful of rooms. The Rehaunted full achievement walkthrough saves here, commits to one ending, and reloads the save for the remaining two. Because the house is so small, reloading and replaying Chapter 5 takes roughly 15–20 minutes per ending, which is far cheaper than restarting from Chapter 1.
Hidden and Secret Achievements in Rehaunted
The Rehaunted hidden achievements list is small, but every entry is gated by a single obscure trigger. Community tracking on the Rehaunted achievement stats page shows that several of these sit at under 10% global completion, which is a strong signal that they are not discoverable on a casual run.
Common Triggers for Secret Achievements
| Trigger Type | Example | Where to Find It |
|---|---|---|
| Alt tool interaction | UV-scan a wall already scanned normally | Basement, second sweep |
| Dialogue option | Pick the "I don't believe" line | Chapter 3, evidence board |
| Environmental | Open the nursery door slowly | Chapter 4, nursery |
| Ending variant | Complete the "Hidden Layer" alt-ending | Chapter 5, after basement chain |
| Photo composition | Frame the mirror with all three lights on | Chapter 1, front room |
A practical Rehaunted secret achievements sweep should plan one full loop where you re-trigger each condition alongside the main scan loop, since triggers like the UV-scan alt tool interaction in the Basement and the "I don't believe" dialogue option in Chapter 3 fire passively during normal evidence-gathering. Cluster these in the same Chapter 1-5 pass: after clearing the front room mirror photo composition, the nursery door and basement chain will already have re-armed the ending variant, so zero extra playtime is required for completionist coverage.
Missable Achievements and How to Save-Scum Past Them
A Rehaunted missable achievements list is short, but every entry on it is one-shot per save file. Save-scumming — reloading a manual save right before the trigger — is the standard counter. The trick is knowing which saves to keep. Most players keep:
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Save A: end of Chapter 1
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Save B: end of Chapter 2 (post-branch)
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Save C: start of Chapter 4 (final clean run)
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Save D: start of Chapter 5 (ending reset)
With these four checkpoints, you can rewind into any flag without losing more than a single chapter's progress. The Rehaunted how to 100 percent the game companion page uses the same save structure for its step-by-step breakdown.
Common Missables and the Save That Catches Them
| Missable | Trigger | Catch Save |
|---|---|---|
| Mirror photo | Photograph front-room mirror in Ch.1 | Save A |
| "Hidden Layer" alt | Basement UV chain in Ch.2 | Save B |
| Skeptic dialogue | Commit board with 5+ items in Ch.3 | Save C |
| Nursery secret | Open door slowly in Ch.4 | Save C |
| "True Witness" ending | Final choice in Ch.5 | Save D |
Common Completionist Mistakes to Avoid
On paper a Rehaunted achievement walkthrough looks like a quick checklist, but the game's tight chapter structure — where flags are checked the instant you trigger certain dialogue lines, photo captures, or inventory interactions — means that sloppy play in any one room can silently invalidate two or three missable achievements. The mistakes listed below account for the majority of the global achievement gaps reported on Steam, because most players only notice the missing Rehaunted secret achievements and missable achievements after their save file has already sealed off the branch that awarded them.
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Rushing Chapter 1: the mirror photo and the walkie-talkie starter flag both fire inside the first 5 minutes. Slow down.
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Committing the evidence board too early: locks you out of the Skeptic dialogue and one Rehaunted secret achievement.
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Skipping the magnifier on drawers: several hidden items only appear at magnifier level, not UV.
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Forgetting to photograph props after re-entering rooms: a few photos are time-gated to a specific re-entry, not the first visit.
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Ignoring the walkie-talkie: the tool-mastery flags track sustained use, not single calls. Talk to the partner at every scripted beat.
Pairing this list with the broader Rehaunted walkthrough 2026 gives a good sense of pacing, especially for players who want to experience the story before they go back for the 100% cleanup pass.
Putting It All Together: The 100% Checklist
Below is a compact checklist version of the full Rehaunted completionist guide. Tick these in order, save before each risky step, and reload on any miss. Two runs of 9–11 hours each is the realistic time budget for a clean 100% completion, which lines up with community estimates from the Rehaunted all achievements write-up.
| # | Task | Run | Save Point |
|---|---|---|---|
| 1 | Slow Chapter 1 intro, mirror photo, walkie-talkie | Flags | Save A |
| 2 | Choose basement-first branch | Flags | Save B |
| 3 | UV-scan basement twice for hidden layer | Flags | Save B |
| 4 | Pin 5+ items, then commit board | Flags | Save C |
| 5 | Open nursery door slowly | Flags | Save C |
| 6 | Pick Ending A | Flags | Save D |
| 7 | Reload, pick Ending B | Flags | Save D |
| 8 | New save, upstairs-first branch | Scan | Save B |
| 9 | UV + magnifier sweep every room | Scan | Save C |
| 10 | Photograph re-entry props | Scan | Save C |
| 11 | Pick Ending C path | Scan | Save D |
| 12 | Mop up tool-mastery flags | Either | — |
A clean 100% is well within reach if you treat the Rehaunted completionist guide as a routing problem rather than a brute-force replay. Two staged runs, four save points, and a tight per-chapter checklist turn a horror investigation into a calm, predictable sweep.
Frequently Asked Questions
How long does a Rehaunted completionist run take?
A clean 100% takes roughly 9–11 hours across two runs: a 5–6-hour flags run focused on endings and Rehaunted secret achievements, and a 4–5-hour scan run focused on UV, magnifier, and photo misses. Adding a third mop-up run for tool-mastery flags extends the total by 2–3 hours.
Can I get all endings in a single playthrough?
No. The three endings are mutually exclusive because they hinge on the Chapter 2 branch and the final Chapter 5 choice. A Rehaunted full achievement walkthrough must save before Chapter 5 and reload three times to lock Ending A, Ending B, and the "Hidden Layer" alt-ending.
Where do Rehaunted hidden achievements usually hide?
Most Rehaunted hidden achievements trigger from re-scanning props (UV after a normal scan), from a single alt-dialogue line on the evidence board, or from the slow-interact nursery door in Chapter 4. Community reports put the global unlock rate for these flags under 10%, so plan one extra sweep rather than relying on a blind run.
Are Rehaunted missable achievements recoverable without a new save?
Yes, as long as you keep a manual save before each risky chapter. Reloading the save reverts the chapter-flag state and lets you re-trigger the missed event. If you overwrite your save past the trigger, you will need a new run from Chapter 1.