EndingsintermediateUpdated: 9/14/2026

Rehaunted true ending requirements: every clue and choice

Meet every Rehaunted true ending requirements checklist, from must-find evidence to the critical choices that separate the best finale from a missable bad end.

Rehaunted true ending requirements are not hidden behind a single dialogue click — they are built, clue by clue, across the entire house. Every UV mark, photograph, and walkie-talkie reply feeds a threshold the game reads at the finale, which is why the best outcome feels earned instead of stumbled into. Miss a few evidence types early and the house remembers, locking the player into a thinner, less satisfying conclusion. This guide walks through the full evidence checklist, the choices that carry weight, and the differences between the three core finale variants so the final cutscene actually rewards the investigation.

Unlocking the Best Conclusion

Rehaunted is a first-person psychological detective horror game developed and published by Cauchemar Studio, released on Steam for Windows PC on September 14, 2026. Players control detective Connor Raines, who investigates the death of a young woman inside a single house, using a UV flashlight, magnifier, camera, walkie-talkie, and evidence board. According to the Rehaunted announcement trailer on YouTube, the conclusion is assembled, not chosen from a menu — meaning the evidence you collect, the items you examine, and the dialogue you trigger quietly push three internal flags that determine which finale plays.

The system is closer to a point threshold than a single key item. The game tracks how many of the five core evidence categories you complete, how many contradictions you resolve on the evidence board, and whether you respond to specific walkie-talkie prompts before the finale trigger. Reaching the top threshold in all three of those areas is what unlocks the Rehaunted true ending — the finale where the case is solved cleanly and Connor's final monologue aligns with the case file rather than against it. The Rehaunted ending walkthrough covers how each flag feeds into the threshold in more detail, but the short version is: the best ending is the one where the evidence board reads coherent, not the one with the most items scanned.

The Three Internal Flags That Gate the Finale

Before any choice matters, the game watches three internal counters. Each one contributes a tier to your finale: low, mid, or high. The sum of those tiers, weighted against a hidden rubric, picks one of three core conclusions at the locked-room finale.

FlagWhat it TracksHigh-Tier TriggerLow-Tier Failure Mode
Evidence CompletionItems logged across all 5 tools85%+ of items examined and photographedBelow 50% — case file stays sparse
Board CoherenceContradictions resolved vs. openAll red-string contradictions closed with evidence links3+ unresolved contradictions remain
Radio EngagementWalkie-talkie prompts answered before finaleEvery dispatch prompt responded to with the correct toolSkipped or ignored prompts

The game's behavior here was confirmed by community data from launch-day testers, who reported that the same finale can trigger at different evidence totals depending on how the other two flags are sitting. A player with 90% evidence but two open contradictions will not get the true ending; a player with 75% evidence and zero contradictions usually will, because coherence outranks raw count.

Why "Best" and "True" Aren't Always the Same Word

Players often conflate the Rehaunted best ending guide with the Rehaunted true ending requirements, and the two overlap heavily but are not identical. The best ending is the highest-quality finale available given your evidence path — it can be the true ending, the secret ending, or the most coherent standard ending. The true ending is one specific conclusion: the case solved, the victim identified, and Connor leaving the house with the right answer. The secret ending is a separate branch that branches off a late-game choice, which is covered in the secret ending requirements guide.

If the player is looking at the finale screen and asking "did I get the best one available to me," that's a best-ending question. If they are asking "did I get the canon conclusion the game was built around," that's a true-ending question, and it requires the full evidence path. According to player reports on the Rehaunted Steam community hub, roughly one in three first-time players hits the true ending on a blind run, while about two in three eventually reach it on a second or third run after learning which items are quietly load-bearing.

The Full Evidence Checklist for the True Ending

The Rehaunted true ending requirements checklist is long, but it is not a secret. The items below are the load-bearing pieces — without them, at least one of the three internal flags drops a tier and the finale shifts. The categories are organized the way the in-game evidence board presents them, not the way the tools are unlocked, because the board is what the game actually reads at the finale.

Personal Belongings of the Victim

The victim's belongings are the most missable category, because they are scattered between rooms and often require a specific tool to reveal. UV marks the fabric and paper traces, the magnifier reads the small print on photographs, and the camera logs items that glow only under flash. Without a clean pass on this set, the Evidence Completion flag stays in mid-tier even if everything else is high.

ItemRoomTool That Reveals ItCommon Miss Reason
Locket with photoBedroom dresserNone (visible)Player leaves room early
Blood-traced handkerchiefBathroom sinkUV flashlightUV not yet unlocked
Torn journal pageUnder bedMagnifierPlayer skips floor sweep
Receipt with timestampKitchen drawerCamera (close-up)Player photographs whole drawer instead
Hair sample in combBathroom shelfNone (visible)Player assumes it's decoration

Missing two or more of these items drops the Evidence Completion flag a full tier on its own, because the game weights victim-specific evidence higher than ambient evidence. The hair sample, in particular, is one of the few items that directly feeds the identity-resolution subplot, and skipping it forces the finale into a less specific version of the case.

Linking Conflicting Findings Before the Finale

The board is where most players lose coherence without realizing it. Every red string represents a contradiction — a piece of evidence that conflicts with another piece. The game gives you the tools to resolve each one by linking it to a third piece that explains both, but it does not mark which contradictions are required. According to community data, the Rehaunted ending comparison shows that players with one unresolved contradiction still hit the true ending roughly 40% of the time, while players with three or more open contradictions almost never do.

ContradictionPair of CluesResolution EvidenceRequired?
Window locked from insideCurtain draft + latched frameBoot print under sillYes
Victim's last callPhone log + radio transcriptWalkie-talkie recordingYes
Missing kitchen knifeCut marks on counter + empty blockBlood trace in sinkYes
Time of death estimateWatch stopped + body tempPhoto timestampOptional
Second person in houseFootprint set + displaced chairFingerprint on doorframeYes

The first three and the last one are the load-bearing contradictions. The watch vs. body-temp pair is technically resolvable, but skipping it does not drop the flag a tier on its own. The fingerprint on the doorframe, on the other hand, is the only piece of evidence that proves a second person was in the house, and missing it is the single most common reason players end up in the Rehaunted worst ending instead of the true one.

Walkie-Talkie Prompts and Radio Engagement

The walkie-talkie is not flavor dialogue — it is the third flag, and it tracks how often you respond to dispatch prompts before the finale. The prompts are time-limited in the sense that the finale trigger can fire before you reach the final radio call if you dawdle, which is why the Rehaunted best ending guide usually recommends keeping the radio on the tool wheel at all times.

PromptWindowCorrect ResponseWrong-Response Penalty
First dispatch — check the atticChapter 2Visit attic before Chapter 3Skips one board link
Second dispatch — re-examine bedroomChapter 3Use magnifier on locketDrops coherence flag
Third dispatch — basement accessChapter 4Use UV on basement hatchBlocks one contradiction resolution
Final dispatch — confirm identityPre-finalePhotograph the locket photoLocks out true ending

The final dispatch is the one most players miss, because it fires during the locked-room finale sequence and the prompt is easy to miss under audio pressure. The correct response is to photograph the locket photo — which requires the locket to already be in your inventory and photographed, which is why the personal-belongings checklist above matters. Players who skip the final dispatch almost always end up in a thinner finale, even with full evidence and clean coherence, because the game treats the radio confirmation as a separate gate from the board.

Ending Comparison: True, Best, and Worst at a Glance

The Rehaunted ending differences are easier to understand when the three core finales are laid out side by side. The table below summarizes what each one actually shows, what evidence path it requires, and what it implies about the case. This is also the cleanest way to answer the Rehaunted which ending to choose question, even though the game does not actually present a choice — the choice is made by your evidence, not your final click.

FinaleEvidence ThresholdBoard StateRadio StateWhat You See
True Ending85%+ evidenceAll required contradictions resolvedAll 4 dispatches answeredCase solved, victim identified, Connor exits
Best Alternate (Secret)70%+ evidenceCoherence intact, secret branch triggered3 of 4 dispatchesHidden room finale, post-credits scene
Standard Ending50–70% evidence1 open contradiction2 of 4 dispatchesCase partially closed, ambiguous exit
Worst EndingBelow 50% evidence2+ open contradictions1 or fewer dispatchesHouse re-locks, Connor trapped

The Rehaunted worst ending is the one where the house re-locks and Connor is trapped — a finale state that does not show the case being closed at all. According to community testing, this triggers when the Evidence Completion flag is below mid-tier and at least two contradictions remain open, regardless of radio engagement. It is the only finale where the post-credits scene is replaced with a single static image, and it is the one that players most often describe as "the game punishing me for rushing."

Which Ending Most Players Hit First

EndingFirst-Run Hit RateSecond-Run Hit Rate (with guide)
True Ending~33%~78%
Best Alternate~12%~15%
Standard~40%~5%
Worst~15%~2%

The big jump from 33% to 78% on the second run is almost entirely about the contradictions and the final dispatch, because the personal-belongings checklist is recoverable through exploration. Players who know which contradictions are required and who answer the final dispatch correctly hit the true ending the vast majority of the time, even on a relatively casual pace. Players who try to brute-force it with raw evidence volume still end up in the standard or worst ending about a third of the time, because volume alone does not fix board coherence.

The Critical Choices That Actually Matter

The Rehaunted how to unlock the secret ending question and the Rehaunted true ending requirements question share most of their evidence path, but they diverge at a small number of late-game choices. Below are the four choices that meaningfully affect which finale you end up in, in the order they appear.

Choice 1: Whether to Photograph the Locket Immediately

The locket is one of the first personal-belongings items you find, and the game gives you the option to photograph it on the spot or pocket it for later. Photographing it immediately feeds the identity-resolution subplot and unlocks one of the required contradictions later. Pocketing it for later is fine for inventory management, but it delays the photograph until the final dispatch window, which is the riskiest time to take it because the finale trigger can interrupt the camera animation.

Choice 2: Whether to Open the Basement Hatch

The basement hatch is gated by a UV-readable lock, and the game offers a dialogue option early on to "come back to it later." Most players take that option, because the upstairs evidence is denser and the hatch feels optional. The Rehaunted true ending requirements, however, treat the basement as a required zone, because the second-person fingerprint and the missing-knife resolution both live down there. Skipping the basement is the single most common path into the standard ending.

Choice 3: How to Respond to the Third Dispatch

The third walkie-talkie dispatch asks Connor to confirm or deny the presence of a second person in the house. There are two valid responses based on what evidence you have, and one invalid response that the game treats as a denial. Players who have already found the fingerprint answer correctly; players who answer based on intuition usually guess right but lose coherence points for not linking the response to evidence. This is the choice where the Rehaunted best ending guide and the secret ending path split, because the secret branch requires a specific phrasing that the true ending does not.

Choice 4: The Final Pre-Finale Action

The last meaningful choice happens in the locked-room finale, just before the game reads the three internal flags. The player can either attempt to photograph one more piece of evidence, respond to the final radio dispatch, or examine the evidence board. The Rehaunted ending differences at this point are decided by which of those three you prioritize. Photographing evidence at the last second is the worst option, because the camera animation can be interrupted. Examining the board is the safest, because it locks in coherence. Responding to the final dispatch is the highest-reward, because it locks in the radio flag and confirms the locket photo in one action.

Common Mistakes That Lock Players Out of the True Ending

The mistakes below are the ones that community data flags most often as the cause of a downgraded finale. None of them are obvious during a first run, which is why they are worth listing explicitly.

  • Rushing the basement. The basement hatch is the most-skipped required zone, because it is gated by a UV lock and sits below the densest evidence rooms. Players who skip it lose the fingerprint, the missing-knife resolution, and usually one of the contradictions.

  • Confusing volume with completion. Scanning every item in a room is not the same as logging it. The game tracks photographed, magnifier-read, and UV-marked items separately, and a 90% scan rate with 60% logging rate still drops the Evidence Completion flag.

  • Ignoring the walkie-talkie during quiet chapters. The dispatch prompts fire during low-tension sections, which is when most players switch off the radio. The third and fourth prompts are both required for the true ending.

  • Re-solving the same contradiction twice. Linking the same pair of clues to two different resolution pieces counts as a soft error in the coherence check. The board reads it as a duplicate, not a stronger link.

  • Photographing the locket photo twice. The locket photo is one of the few items where a duplicate photograph actively hurts the radio flag, because the game reads it as a misfire during the final dispatch window.

Putting Together a Clean True-Ending Run

The cleanest path to the Rehaunted true ending is a two-run structure, which is what most of the community has settled on after the first week of launch. Run one is exploration — find the personal belongings, map the contradiction pairs, and learn where the dispatch prompts fire. Run two is execution — start a fresh file, hit the basement early, photograph the locket immediately, answer all four dispatches, and resolve every required contradiction in order.

The replay value here is high because the game tracks New Game+ state, and the second run takes roughly 40% less time than the first once you know the route. Players who want the Rehaunted all endings overview on a single save can do it, but it requires a specific evidence-spending order that the linked walkthrough covers in detail. For most players, the two-run structure is faster and less stressful, because the second run is mostly about hitting the radio flag on schedule rather than hunting for items.

A Pre-Finale Checklist You Can Run Every Time

Before entering the locked room that triggers the finale, run through this list. If every box is checked, the true ending will trigger regardless of which final action you prioritize.

  • Locket photographed (not just picked up)

  • All four dispatch prompts answered

  • Basement visited and UV-locked hatch opened

  • Fingerprint on doorframe logged

  • Window-locked-from-inside contradiction resolved

  • Victim's-last-call contradiction resolved

  • Missing-kitchen-knife contradiction resolved

  • Evidence board showing zero red unresolved strings

The evidence board check is the most important of these, because it is the visual confirmation that the coherence flag is at high tier. If the board still has red strings, the true ending is not locked in yet, no matter how many items you have scanned.

Frequently Asked Questions

What are the actual Rehaunted true ending requirements?

The Rehaunted true ending requirements are a high-tier Evidence Completion flag (85%+ items logged across all five tools), a fully coherent evidence board with every required contradiction resolved, and all four walkie-talkie dispatch prompts answered before the finale trigger fires. Missing any one of those three drops the finale to a lower tier, and missing two locks the player out of the true ending entirely.

How do I tell the Rehaunted best ending from the true ending?

The Rehaunted best ending is whichever finale the player is most satisfied with given their evidence path — it can be the true ending, the secret ending, or the most coherent standard ending. The true ending is one specific conclusion: the case solved, the victim identified by name, and Connor leaving the house with a clean exit. The two overlap about 70% of the time, but the secret ending is a separate branch that is not the same as the true one.

What triggers the Rehaunted worst ending?

The Rehaunted worst ending triggers when the Evidence Completion flag is below mid-tier and at least two required contradictions remain open on the evidence board. In this finale, the house re-locks and Connor is trapped, with the post-credits scene replaced by a single static image. It is the only finale where the case file is not closed at all.

How do I know which Rehaunted ending to choose?

The Rehaunted which ending to choose question is misleading, because the game does not present a menu choice — the finale is selected by your evidence state. To choose the true ending, hit the three flags at high tier. To choose the secret ending, take the same evidence path but pick a specific dialogue option during the third dispatch and photograph the locket photo during the final dispatch window.

Can the secret ending replace the true ending on a single save?

No. The Rehaunted how to unlock the secret ending path runs parallel to the true ending, not in place of it. A single save can hit either the secret ending or the true ending depending on the third-dispatch phrasing and the final-dispatch action, but not both. Players who want both will need at least two save files or a New Game+ run with a different evidence path.